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Android App Development


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Learn Android App Development Training Course in Surat

Everyone is living in generation of smart mobile phone, and we all know that Android Apps are widely used in All Android Phones. For those who have made the decision to learn Android Application Development Training in Surat with live Project. It will be most smart choice to make your IT Carrier by choosing Xplore institute Android App Development Training in Surat.  Presently Android Development Course Training is in demand and popular. You will get many Opportunities once you learn android app development course in Surat from our institute class.

Android App Development Job Career Demand is More Expanding

  • Companies are improving the use of Android Modern technology daily.
  • Opposition is much less, as Android is fresh and developing concept.
  • Even you can make your personal application/game, upload on play store and then make money.

Who Can Join Android Application Development Training?

  • Any graduate student can learn Android App Development Course with our live project training and support of our teachers.
  • Any B.E / B.Tech / BCA / MCA / M.SC Computers/ M.Tech student can Easily Learn this Training in Surat from Xplore institute for Android App development for his/her career.

How Xplore institute in Surat helps to learn Android Course Training?

Xplore institute is the most helpful and best android Learning Institute in Surat which gives real time learning Training on Android App Development. We certainly have helpful instructor with plenty of experience in Android app development. They are fully aware in and out of ADT’s. Therefore students will get proper coverage of ADT. Our teachers have spent many years to discover the technologies that you can study in some period and turn out to be an Android developer as well. We as Android Development classes Institute in Surat is focusing on supporting learners in visualising, creating, coding and uploading an Android app play store. Our motto is to give proper training in an easy way.


Introduction to Android

• Overview of Android

• Java Editions and comparison with Android

• Android Apps – Design, Vendor, Behavioural Classification

Android Architecture Overview

• Android Architecture

• Application Frameworks

• Android Libraries

• Android Runtime, Dalvik Virtual Machine

Setup of Android Development Environment

• System Requirements

• Java, Eclipse and Android SDK Installation

• Android SDK & Tools

• Android Virtual Devices & Device Definitions

Your Android Application

• Android Application Design

• Using Photoshop for Graphic Designing

• Android Application Wireframes (screens)

Your First Android Application

• Creating Android Application

• Creating Configurations

• Testing the app : AVD, Active device

• Android Project Structure

• Android Manifest file

Publishing to the Play Store

• Release process & Release build of Android Application

• Signing the .apk file

• Preparing the Store Listing page

• Content Rating

• Distributing the Application

• Merchant Registration for Paid Applications


• About XML – approach to design layouts

• Views and Layouts

• View properties

• Linear Layout vs. Relative Layout vs. Frame Layout vs. Absolute Layout

• Localization of UI

• Best practices for targeting various form factors: phone, tablet, TV

• Best practices when working designing Android UI

Android Testing

• Creating a Test Project for Android project

• Working with Test Packages

• Writing test cases


• Designing fragments

• Fragments life cycle

• Fragment management and integration

User Interfaces

• Creating the Activity

• XML versus Java UI

• Selection Widgets, Using fonts

• Common UI components

• Handling UI events: a bit about listeners

Advanced UI

• Adapters

• Complex UI components

• Menus and Dialogs

• Tabbed Activities

• Navigation Drawer

• Animations

• Create activity layouts programmatically

• Testing and optimizing UI

Android Material Design

• What is material?

• Material properties

• Material Styling / Animations

• Material Patterns


• Overview of Android Resources

• Creating Resources

• Using Resources

• Drawable Resources

• Animation Resources

Broadcast Receivers

• Broadcast receiver usage patterns: when and why to use them

• Implementing a broadcast receiver

• Registering a broadcast receiver via the manifest file

• Registering a broadcast receiver programmatically

Background Services

• Overview of Android services

• Service lifecycle

• Declaring a service

• Registering a service

• Starting and stopping a service

• Threads and other concurrency considerations with services

• Bound versus unbound services

• Remote versus local services


• Working with Intents

• Explicit and implicit intents

• Using Intents as messaging objects

• Intents to start components expecting results

Storing and Retrieving Data

• Storage Model selection criteria

• Shared preferences

• Internal Storage – Files

• External Storage – SD Card

• Testing the created files, tools

SQLite Database

• Introducing SQLite

• SQLiteOpenHelper and creating a database

• Opening and closing a database

• Working with cursors

• Inserts, updates, and deletes

Native Content Providers

• Content provider types

• Searching for content

• Adding, changing, and removing content

• Native Android Content Providers

• Accessing Contact Book, Calendar

Custom Content Providers

• Custom Content Provider classes

• Publishing content providers

Web Services

• Understanding Web Services

• Web Services Architecture

• Building Server side components

• Publishing web services

• REST based web services

• Accessing Web Services

• Integrating Web Services with mobile client

• Overview of networking

• Checking the network status

• Checking the web service status

• Working with HTTP to access the web services

Parsing, Parsers

• Document Object Model ( DOM )

• Simple API for XML ( SAX )

• JavaScript Object Notation ( JSON )

• Parsing XML and JSON

Location Based Services

• Using Location Manager, Location Provider

• GPS and Network based tracking

• Testing the application using KML files

• Simulation of the locations on the active device

• Location Listeners and Proximity Alerts

Integrating Google Maps

• API Version 2 of Google Maps

• User Interface – Map Fragments

• API key generation

• Registrations in the manifest file

• Google Map, Camera Positions

• Adding Markers, Circles, Polylines

• Google Maps Directions API


• Telephony background

• Accessing telephony information

• Monitoring data activity and connectivity

• Working with messaging SMS

Multimedia in Android

• Playing Audio & Video

• Recording Audio & Video

• Customizing Camera & Capturing Photos

• Voice Recognition

• Text To Speech


• Controlling local Bluetooth device

• Discovering and bonding with Bluetooth devices

• Managing Bluetooth connections

• Communicating with Bluetooth

Social Networking Integrations

• Facebook Integration

Debugging and Testing Android Apps

• Logcat

• Debugger

• Traceview

• HierarchyViewer

• Monkey Runner

• UIAutomator

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Duration 3 Month
Instution Adafa academia
Branch Oxford street
Seat available 30

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